gamemodes
GameFeatureOverride
Bases: pydantic.BaseModel
Represents a gamemode.
Attributes:
Name | Type | Description |
---|---|---|
feature_name |
str
|
the feature name |
state |
bool
|
the state |
GameRuleBoolOverride
Bases: pydantic.BaseModel
Represents a gamemode.
Attributes:
Name | Type | Description |
---|---|---|
rule_name |
str
|
the rule name |
state |
bool
|
the state |
Gamemode
Bases: traits.Identifiable
Represents a gamemode.
Attributes:
Name | Type | Description |
---|---|---|
uuid |
str
|
the uuid |
display_name |
str
|
the display name |
duration |
str
|
the duration |
allows_match_timeouts |
str
|
the allows match timeouts |
is_team_voice_allowed |
bool
|
if team voice is allowed |
is_minimap_hidden |
bool
|
if the minimap is hidden |
orb_count |
int
|
the orb count |
team_roles |
list[str]
|
the team roles |
game_feature_overrides |
list[GameFeatureOverride]
|
the game feature overrides |
game_rule_bool_overrides |
list[GameRuleBoolOverride]
|
the game rule bool overrides |
display_icon |
str
|
the display icon |
asset_path |
str
|
the asset path |
GamemodeEquippable
Bases: traits.Identifiable
Represents a gamemode equippable.
Attributes:
Name | Type | Description |
---|---|---|
uuid |
str
|
the uuid |
display_name |
str
|
the display name |
category |
str
|
the category |
display_icon |
str
|
the display icon |
kill_stream_icon |
str
|
the kill stream icon |
asset_path |
str
|
the asset path |